Fallout 4 Change Slot Machine Parameters

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Want to earn the Benevolent Leader achievement / trophy for Fallout 4 without all the fuss? Thanks to the futuristic prototypes found in the Vault-Tec Workshopadd-on, that possibility is a reality. It’s easier than ever to crack the bizarre code behind Bethesda’s weird happiness system. Still filled with bugs and quirks, the happiness-generated machines unlocked in the Vault 88 quest can overpower the 80 happiness barrier and help push you to the limit.

This is a simpler solution than most, and won’t require expensive shop kiosks or high levels of charisma — although that stuff still helps. By using fewer settlers, you can make the tiny group happier with less resources required. It all happens faster too. There’s a lot of preparation, and it takes some patience, but this is by far the easiest method to earn Benevolent Leader that we’ve discovered so far. Check out the full guide below.

Explore Gameranx’s massive list of guides, how-to’s, secret locations, and everything else a fresh Vault 111 escapee needs to thrive on the Fallout 4 Ultimate Commonwealth Guide and become a true post-apocalyptic survivor.

Uncover everything you need to know about the Vault-Tc Workshop DLC with these guides on Gameranx:

Vault-Tec – Get 100 Settlement Happiness The Easy Way

This method requires the Vault-Tec Workshop add-on, but many of the concepts can be replicated in the vanilla version of Fallout 4. Using new Vault 88 workshop items, earning the coveted 100 Happiness in a settlement is easier than it’s ever been.

Before getting started, you’ll need to complete the Vault 88 Overseer quests and unlock a particular set of Vault resources. You won’t need all of the prototypes, but having them all will make your task easier.

Vault 88 Experimental Resources:

Select the following experiment parameters when completing Overseer Barstow’s quests.

  • Power Cycle 1000 (NOT REQUIRED)
    • Environment Enhancement:
      • Construction: (4) Steel, (3) Screws, (2) Rubber, (2) Copper
      • Results: Assign settlers to work on the Power Cycle to produce 2 Power (Only during daylight hours.)
  • Soda Fountain
    • Mood Enhancement:
      • Construction: (6) Steel, (3) Glass
      • Results: Assign settlers to work on the Fountain — Requires 2 Power, Produces 15 Happiness
  • Phoropter
    • Eye Care:
      • Construction: (4) Steel, (2) Nuclear materials, (3) Glass, (2) Aluminum
      • Results: Assign settlers to work on the Phoropter — Requires 3 Power, Produces 10 Happiness
  • Slot Fountain
    • Lost Revenue:
      • Construction: (4) Steel, (2) Screws, (3) Plastic, (2) Gears, (2) Circuitry, (500) Bottlecaps
      • Results: Requires 1 Power, Produces 15 Happiness

The Power Cycle 1000 experiment will not increase happiness, but the other experiments in the same range can cause death. The Environment Enhancement absolutely will not cause death, or lower happiness.

The Phoropter features the Subliminal Messaging parameter that increases happiness by 15. Don’t select this, as some players report that settlers will drop dead from the side effects.

Preparing Vault 88 For 100 Happiness

To earn 100 Happiness with minimal effort, you’ll need to prepare the settlement properly.

  • Gain 2 Settlers. You should have only two settlers in your vault.
    • Get rid of Overseer Barstow and deactivate the radio beacon once you have two regular settlers. Clem and one of the interview subjects gained during the quest “A Model Citizen” will work.
    • Overseer Barstow cannot be assigned to work. That makes her useless. Get rid of her!
  • Create a supply line to Vault 88 using one of your other settlements with abundant water / food supplies.
    • Don’t use one of your two Vault 88 settlers to establish a supply line. You’ll need them for other tasks.
    • Once a supply line is established, check to make sure your food / water resources are green in the workshop menu. If not, make sure your other settlements are producing plenty of overflow water / food.
  • Remove all beds! Beds are notoriously buggy. Delete all pre-existing beds.
    • While you’re at it, remove as many “yellow”-marked objects.
    • It also helps to NOT reactivate the other three areas of Vault 88.

Character Requirements:

The new additions to Vault 88 make life much easier. You won’t need to construct expensive trading kiosks anymore to increase happiness.

  • You must be Level 20 to activate the Vault 88 quest.
  • Otherwise? Charisma 6+ might help.
    • Local Leader / Cap Collector are NOT REQUIRED.

Basic Construction Requirements:

These are the basic resources required to cover all the needs of your two settlers.

NOTE: All required materials are easily located in Vault 88. Break down every ‘yellow’-marked object in workshop mode to gain tons of parts. Near the East tunnels, you’ll find generator parts that are packed with rare crafting materials.

Slots
  • 2 Beds
    • Any beds will work. Even sleeping bags.
    • Place beds in a covered structure. A prefab shack with a door, for instance.
    • This is (very likely) required, even in the Vault 88 underground. Weird!
  • 2+ Automated Defense Turret
    • Build enough defense turrets until the workshop menu meter for defense turns green.
  • 2 Small Generators
    • These two generators are required to power the Phoropter, Soda Fountain, and Slot Machine.

Vault 88 does not need a Recruitment Radio Beacon. The beacon is located near the entrance, down the stairs from the main Vault-Tec workbench.

Overview – 100 Happiness Guide

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Are you prepared? Before moving on, make sure your settlement needs are all green — food, water, defense, and beds should all be green.

  • Do you have only 2 settlers? Do they have beds in covered rooms with a door?

You’re almost good to go. Complete all experiment quests and get these variants:

  • Mood Enhancement Soda Fountain
  • Eye Care Phoropter
  • Lost Revenue Slot Machine

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These three devices cover all your basic needs — thirst, health, and play. Now you’re ready to start earning happiness. Here’s how it’s done.

Step-by-Step

Follow these steps to unlock true happiness for your settlement — or just earn the Benevolent Leader trophy / achievement, then abandon the schmucks.

  1. Unlock Vault 88 at Level 20 and complete Overseer Barstow’s quests. Unlock these experiment parameters as you complete the quests.
    • Mood Enhancement Soda Fountain
    • Eye Care Phoropter
    • Lost Revenue Slot Machine
  2. During the quest “A Model Citizen” — select to remove the second settler. You only need two.
    • At the end of the quest chain, make sure Overseer Barstow leaves Vault 88.
  3. Turn off the Vault 88 radio beacon when you have exactly two settlers.
    • If you get more settlers, send them to a different settlement!
  4. Remove all current beds and build two more. Existing beds are very buggy!
    • Make sure to build your two beds in an interior room that is enclosed and has a door.
  5. Place turrets until your defense requirements in the workshop menu are green.
    • Raider attacks are very rare in the vault, but just to be safe, place your turrets in the central room. Somehow, raiders get inside even if the doors are closed.
  6. Assign a settler (from a different settlement) to connect a supply line to Vault 88. Do this at any point once the area is unlocked.
    • Why? To make sure your food / water supplies are green. If they are not, make sure your connected settlements on the supply line produce TOO MUCH food / water. The surplus goes to other settlements in need.
  7. Construct all the experimental Vault resources; the Mood Enhancement Soda Fountain, the Eye Care Phoropter, and the Lost Revenue Slot Machine.
    • Connect these device to the small generators.
      • Assign one settler to work at the Soda Fountain, and one settler to work at the Phoropter.
    • The Slot Machine does not require workers. Settlers will randomly use the machine during the day.
      • You can also use the Barber Chair to an easy happiness boost, or build a second Lost Revenue Slot Machine to cover happiness.
    • Without these extra happiness resources, happiness will max at 80. With these devices, it will increase to 98-99.
  8. Everything is in place! Now all you have to do is wait.
    • Happiness will not increase while you are resting or sleeping. It only occurs in REAL-TIME — go out into the wasteland and explore, or just leave the game running for awhile.
    • If you want to be absolutely sure everything is working, idle in workshop mode. Switch workshop mode on then off to refresh the numbers and see if your happiness is increasing.
  9. When your settlement happiness reaches 96-99, it’s time for a visit. Return to your settlement and idle for a long period of time. Staying in a settlement will increase happiness.
    • Wait long enough, and eventually you’ll finally hit the coveted 100 happiness. Congratulations! You’ve just earned the Benevolent Leader trophy / achievement.

This is the simplest method for earning 100 happiness we’ve found. It still takes a lot of time, but you’re almost guaranteed to go over the edge with all these happiness generating devices.

Remember; the size of your settlement doesn’t matter. This can be earned at any settlement. Also, the size bar of your settlement does not factor into happiness calculations. Decorations also don’t matter. All that matters is that needs are fulfilled, citizens have a roof to sleep under, and they have lots of extra sources of happiness.

Found your own method for infinite happiness? Think we’ve hit a snag somewhere along the way? Let us know in the comments!

Lady Luck
Quest data
LocationVault 88
Given ByOverseer Valery Barstow
RewardExperience points
Legend of Vault 88 (if one chooses to become the Overseer)
AchievementOversight
Technical
Editor IDDLC06E04
Base ID005117
Related quests
previous:
Vision of the Future
leads to:
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Lady Luck is a quest in the Fallout 4add-onVault-Tec Workshop.

Synopsis

The final experiment is a look into gambling and the pride and joy of Overseer Barstow, since she designed the test herself.

Walkthrough

Fallout 4 Body Slots

  1. Built and power the slot machine, and select an experimental parameter. It does not matter which parameter is chosen.
  2. Allow Clem to gamble for an hour, then report to Overseer Barstow.
QuestsMain questsVault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88
Side questsPower to the People → The Watering Hole → Vision of the Future → Lady Luck
AchievementsBetter Living Underground ·Oversight ·Vault Dweller
LocationsUniversity Point pharmacy ·Vault 88
ItemsApparelVault 88 jumpsuit (Legend of Vault 88)
Miscellaneous itemsPip-Boy ·Vault 88 chemical research ·Vault-Tec prototypes ·Vault-Tec control board (Vault-Tec control board: east sector, Vault-Tec control board: north sector, Vault-Tec control board: north-east sector
CharactersAnderson ·Valery Barstow ·Clem ·Samantha Hatchett ·Julian

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Fallout 4 quests
Main questsSole Survivor main questsWar Never Changes ·Out of Time ·Jewel of the Commonwealth ·Unlikely Valentine ·Getting a Clue ·Reunions ·Dangerous Minds ·Shattered ·The Glowing Sea ·Hunter/Hunted ·The Molecular Level ·Institutionalized
Institute main questsInstitutionalized ·Synth Retention ·The Battle of Bunker Hill ·Mankind - Redefined ·Mass Fusion ·Pinned ·Powering Up ·End of the Line ·Airship Down ·Nuclear Family
Brotherhood of Steel main questsReveille ·Fire Support ·Call to Arms ·Semper Invicta ·Shadow of Steel ·Tour of Duty ·Show No Mercy ·From Within ·Outside the Wire ·Liberty Reprimed ·Blind Betrayal ·Tactical Thinking ·Spoils of War ·Ad Victoriam ·The Nuclear Option (Brotherhood of Steel) ·A New Dawn
The Railroad main questsRoad to Freedom ·Tradecraft ·Underground Undercover ·Operation Ticonderoga ·Precipice of War ·Rockets' Red Glare ·The Nuclear Option (Railroad) ·Burning Cover
The Minutemen main questsWhen Freedom Calls ·Sanctuary ·The Sight ·Taking Independence ·Old Guns ·Inside Job ·Form Ranks ·Defend the Castle ·The Nuclear Option (Minutemen) ·With Our Powers Combined
Side questsMiscellaneous side questsBenign Intervention ·The Big Dig ·Confidence Man ·Curtain Call ·The Disappearing Act ·The Gilded Grasshopper ·Here There Be Monsters ·Long Time Coming ·Diamond City Blues ·The Devil's Due ·Emergent Behavior ·Human Error ·Kid in a Fridge ·Last Voyage of the USS Constitution ·Long Road Ahead ·Pull the Plug ·Special Delivery ·Emogene Takes a Lover ·The Secret of Cabot House ·The Silver Shroud ·Vault 81 ·Hole in the Wall ·Here, Kitty Kitty ·Short Stories ·The Marowski Heist
Institute side questsBuilding a Better Crop ·Plugging a Leak ·A House Divided
Brotherhood of Steel side questsThe Lost Patrol ·Duty or Dishonor ·A Loose End ·Getting Technical ·Blood Bank ·Reactor Coolant
The Railroad side questsBoston After Dark ·Memory Interrupted ·Butcher's Bill
Minutemen side questsThe First Step ·Raider Troubles ·Abernathy Farm: Retribution
Radiant questsPest Control: (location) ·Hypothesis ·Appropriation ·Reclamation: (location) ·Political Leanings ·Cleansing the Commonwealth ·Quartermastery ·Leading by Example ·Learning Curve ·Feeding the Troops ·Jackpot: (location) ·Concierge ·Weathervane ·Randolph Safehouse ·Variable Removal: (location) ·To the Mattresses ·Lost Soul: (location) ·A Clean Equation ·High Ground ·Kidnapping at (location) ·(location): Greenskins ·Clearing the Way for (location) ·Taking Point ·Ghoul Problem at (location) ·Rogue Courser at (location) ·Resettle Refugees at (location) ·Defend the artillery at (location) ·Stop the Raiding at (location) ·Kidnapped Trader at (location) ·Suspected Synth at (location) ·Water, Food, or Power
Freeform/Unmarked questsA New You ·Art Appreciation ·Botany Class ·Brother Against Brother ·The Cleaner ·Familiar Faces ·Fly Fishing ·Gun Run ·Hazardous Material ·MacCready for Action ·The Memory Den ·Nuka Cola Needs ·Order Up ·Prep School ·Public Knowledge ·Recruiting Hancock ·Tough Times ·Traffic Jam ·Trouble Brewin' ·Wedding Day
Add-on questsAutomatronA New Threat → Headhunting → Mechanical Menace → Restoring Order → Rogue Robot
Far HarborFar From Home → Walk in the Park → Where You Belong → Best Left Forgotten → The Way Life Should Be → Cleansing the Land (Reformation) → Close to Home

Living on the Edge: Blood Tide ·Safe Passage ·Hull Breach ·Rite of Passage ·The Hold Out ·Turn Back the Fog ·The Great Hunt
Acadian Ideals: The Arrival ·Hunting the Hunter ·Data Recovery ·The Price of Memory
What Atom Requires: Visions in the Fog ·The Heretic ·The Trial of Brother Devin ·Witch Hunt ·Ablutions

Workshop quests: Condensers Down ·Super Mutants in the Fog ·Trapper Attack ·Deadliest Catch
Vault-Tec WorkshopVault-Tec Calling → Better Living Underground → A Model Citizen → Explore Vault 88Power to the People → The Watering Hole → Vision of the Future → Lady Luck
Nuka-WorldAll Aboard → Taken for a Ride → An Ambitious Plan → The Grand Tour (Star Control ·High Noon at the Gulch ·Safari Adventure ·A World of Refreshment ·A Magical Kingdom) → Home Sweet Home (Claiming the Commonwealth) → Power Play (Cleaning House)Open Season

Cappy in the Haystack ·Precious Medals ·Trip to the Stars

A Goods Defense ·A Permanent Solution ·Amoral Combat ·Collaring Outside the Lines ·Taking Out the Trash ·Under the Collar ·Capture Settlement/Clear Out Settlement → Subdue Settlement/Shake Down Settlement
Cut quests20 Leagues Under the Sea ·Bullet ·Off the Grid ·Salvage ·That's the Spirit ·The Enemy of My Enemy ·The Replacement

Fallout 4 Slot Machine Parameters

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